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It has even been ported to the original iPod nano. Those hellish graphics, non-stop action, and mindless survival killing were new at the time, and triggered wide critical acclaim, and (of course) some controversies due to its graphic violence.ĭoom has been ported to all kinds of devices known to humans, including NeXTSTEP, Solaris, Linux, Sega 32X, Atari Jaguar, SNES, PlayStation 1–3, XBOX, iOS, Android… you name it.
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New textures were added, better enemy AI, a skybox, open spaces, stairs, numerous door types… But what Doom brought to the table was something more than the sum of its parts It was the sense of horror while playing it, and the addictive free-for-alls (by the way - it was Doom that standardized the term “Deathmatch”). It was so popular that it had become a problem at workplaces, with many companies (such as Intel) banning it from their computers and networks.ĭoom built on top of concepts first presented in Wolfenstein 3d, originally released in 1992. When Doom was released, it made the world forget what gaming was before it. It wasn’t the best of its time, but it did the job.
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I was seven years old back then, and I was already playing games on my computer, a Mac LC475, with a processor capable of running at 25 MHz, with 12 Mbytes of RAM. I remember playing this a long time ago when it first came out. We will also look at some of the community’s creations and how they shaped today’s industry. Let’s take a short trip into its history, its evolution throughout the years (yes, it has evolved) and its community.
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The truth is that Doom is a game initially released in 1993 by ID software, and is considered to be the grandfather of the First Person Shooter Genre. Even if you invest a small fraction of your time in gaming, you will surely have heard about Doom, released in 2016.
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